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State diagrams
"A state diagram is a type of diagram used in computer science and related fields to describe the behavior of systems. State diagrams require that the system described is composed of a finite number of states; sometimes, this is indeed the case, while at other times this is a reasonable abstraction." Wikipedia
Mermaid can render state diagrams. The syntax tries to be compliant with the syntax used in plantUml as this will make it easier for users to share diagrams between mermaid and plantUml.
Code:
mermaid
stateDiagram-v2
[*] --> Still
Still --> [*]
Still --> Moving
Moving --> Still
Moving --> Crash
Crash --> [*]
Render:
null
Older renderer:
Code:
mermaid
stateDiagram
[*] --> Still
Still --> [*]
Still --> Moving
Moving --> Still
Moving --> Crash
Crash --> [*]
Render:
null
In state diagrams systems are described in terms of its states and how the systems state can change to another state via a transitions. The example diagram above shows three states Still, Moving and Crash. You start in the state of Still. From Still you can change the state to Moving. In Moving you can change the state either back to Still or to Crash. There is no transition from Still to Crash.
States
A state can be declared in multiple ways. The simplest way is to define a state id as a description.
Code:
mermaid
stateDiagram-v2
s1
Render:
null
Another way is by using the state keyword with a description as per below:
Code:
mermaid
stateDiagram-v2
state "This is a state description" as s2
Render:
null
Another way to define a state with a description is to define the state id followed by a colon and the description:
Code:
mermaid
stateDiagram-v2
s2 : This is a state description
Render:
null
Transitions
Transitions are path/edges when one state passes into another. This is represented using text arrow, "-->".
When you define a transition between two states and the states are not already defined the undefined states are defined with the id from the transition. You can later add descriptions to states defined this way.
Code:
mermaid
stateDiagram-v2
s1 --> s2
Render:
null
It is possible to add text to a transition. To describe what it represents.
Code:
mermaid
stateDiagram-v2
s1 --> s2: A transition
Render:
null
Start and End
There are two special states indicating the start and stop of the diagram. These are written with the [*] syntax and the direction of the transition to it defines it either as a start or a stop state.
Code:
mermaid
stateDiagram-v2
[*] --> s1
s1 --> [*]
Render:
null
Composite states
In a real world use of state diagrams you often end up with diagrams that are multi-dimensional as one state can have several internal states. These are called composite states in this terminology.
In order to define a composite state you need to use the state keyword followed by an id and the body of the composite state between {}. See the example below:
Code:
mermaid
stateDiagram-v2
[*] --> First
state First {
[*] --> second
second --> [*]
}
Render:
null
You can do this in several layers:
Code:
mermaid
stateDiagram-v2
[*] --> First
state First {
[*] --> Second
state Second {
[*] --> second
second --> Third
state Third {
[*] --> third
third --> [*]
}
}
}
Render:
null
You can also define transitions also between composite states:
Code:
mermaid
stateDiagram-v2
[*] --> First
First --> Second
First --> Third
state First {
[*] --> fir
fir --> [*]
}
state Second {
[*] --> sec
sec --> [*]
}
state Third {
[*] --> thi
thi --> [*]
}
Render:
null
You can not define transitions between internal states belonging to different composite states
Choice
Sometimes you need to model a choice between two or more paths, you can do so using <<choice>>.
Code:
mermaid
stateDiagram-v2
state if_state <<choice>>
[*] --> IsPositive
IsPositive --> if_state
if_state --> False: if n < 0
if_state --> True : if n >= 0
Render:
null
Forks
It is possible to specify a fork in the diagram using <<fork>> <<join>>.
Code:
mermaid
stateDiagram-v2
state fork_state <<fork>>
[*] --> fork_state
fork_state --> State2
fork_state --> State3
state join_state <<join>>
State2 --> join_state
State3 --> join_state
join_state --> State4
State4 --> [*]
Render:
null
Notes
Sometimes nothing says it better then a Post-it note. That is also the case in state diagrams.
Here you can choose to put the note to the right of or to the left of a node.
Code:
mermaid
stateDiagram-v2
State1: The state with a note
note right of State1
Important information! You can write
notes.
end note
State1 --> State2
note left of State2 : This is the note to the left.
Render:
null
Concurrency
As in plantUml you can specify concurrency using the -- symbol.
Code:
mermaid
stateDiagram-v2
[*] --> Active
state Active {
[*] --> NumLockOff
NumLockOff --> NumLockOn : EvNumLockPressed
NumLockOn --> NumLockOff : EvNumLockPressed
--
[*] --> CapsLockOff
CapsLockOff --> CapsLockOn : EvCapsLockPressed
CapsLockOn --> CapsLockOff : EvCapsLockPressed
--
[*] --> ScrollLockOff
ScrollLockOff --> ScrollLockOn : EvScrollLockPressed
ScrollLockOn --> ScrollLockOff : EvScrollLockPressed
}
Render:
null
Setting the direction of the diagram
With state diagrams you can use the direction statement to set the direction which the diagram will render like in this example.
Code:
mermaid
stateDiagram
direction LR
[*] --> A
A --> B
B --> C
state B {
direction LR
a --> b
}
B --> D
Render:
null
Comments
Comments can be entered within a state diagram chart, which will be ignored by the parser. Comments need to be on their own line, and must be prefaced with %%
(double percent signs). Any text after the start of the comment to the next newline will be treated as a comment, including any diagram syntax
mermaid
stateDiagram-v2
[*] --> Still
Still --> [*]
%% this is a comment
Still --> Moving
Moving --> Still %% another comment
Moving --> Crash
Crash --> [*]
Styling
Styling of the a state diagram is done by defining a number of css classes. During rendering these classes are extracted from the file located at src/themes/state.scss
Spaces in state names
Spaces can be added to a state by defining it at the top and referencing the acronym later.
Code:
mermaid
stateDiagram-v2
Yswsii: Your state with spaces in it
[*] --> Yswsii
Render:
null